![]() ![]() There's room for improvement, for sure, but I've been so busy and have tried so many fixes that I figured I'd just get it out as a 'best try'. I did my best, but a few colors may give you ugly or bright results (yellow, cyan, violet.). This is just randomization, and is devilishly hard to fix, I've found. One more note: some palettes don't end up looking appealing. It worked in everything I wanted to randomize, save a few ideas that would likely make little sense (like randomizing warp data for all doors in the game). This update actually built upon the very first randomizer created, quite a few years back. ![]() I figured I'd share with you all in case you wanted to give it a whirl (Poliwhirl?). I know there are a ton of other randomizers out there - most notably the good work done by the Universal Randomizer folks - but this has a few features the others don't. Other goodies, like starting with the National Dex and making TMs come in stacks of 90 TMs, Move Tutor moves, and the compatibility with each pokemon ![]() Pokemon previously not randomized (event pokemon, roaming pokemon, gifts, trades, etc.)įixed some evolutions to prevent the requirement for trading ![]() Trainer pokemon (including the Battle Frontier) and class titles Items, including visible, hidden, and held by pokemon The Readme found here explains more about the whole thing, but here's what can now be randomized: So I finally got off my butt and finished the last few touches on my new version of Emerald Randomizer. ![]()
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